Jagguar Game Engine

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IPhysicsComponent Member List

This is the complete list of members for IPhysicsComponent, including all inherited members.

ApplyAcceleration(Vec2D acceleration) | IPhysicsComponent | virtual
ApplyForce(Vec2D force) | IPhysicsComponent | virtual
ApplyVelocity() | IPhysicsComponent | virtual
Component() | Component |
ComponentTypeName() | Component | inline virtual
dimensions | IPhysicsComponent | protected
GetDimensions() | IPhysicsComponent |
GetMass() | IPhysicsComponent | virtual
GetPosition() | IPhysicsComponent |
GetVelocity() | IPhysicsComponent | virtual
HasTag(ComponentTag t) | Component | virtual
IPhysicsComponent(TransformComponent *pos, Vec2D dim) | IPhysicsComponent |
IsColliding(IPhysicsComponent *other) | IPhysicsComponent |
IsElastic() | IPhysicsComponent | virtual
IsKinematic() | IPhysicsComponent | virtual
m_position (defined in IPhysicsComponent) | IPhysicsComponent | protected
ParseAndUpdateBroadcast(std::vector< std::string > broadcastList) | Component |
pendingBroadcasts (defined in Component) | Component | protected
previousBroadcasts (defined in Component) | Component | protected
Render(SDL_Renderer *ren) | Component | virtual
SetVelocity(Vec2D vel) | IPhysicsComponent | virtual
ShowComponentEditor(bool *showEditor) | Component | virtual
tags (defined in IPhysicsComponent) | IPhysicsComponent | protected
Update(SDL_Event e, int frame, std::vector< std::string > broadcastList) | Component | virtual
UsesGravity() | IPhysicsComponent | virtual
~Component() | Component |
~IPhysicsComponent() | IPhysicsComponent |