Jagguar Game Engine

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SpriteComponent Member List

This is the complete list of members for SpriteComponent, including all inherited members.

Component() | Component |
ComponentTypeName() override | SpriteComponent | inline virtual
dimensions (defined in SpriteComponent) | SpriteComponent | private
frameCount (defined in SpriteComponent) | SpriteComponent | private
getDimensions() | SpriteComponent |
HasTag(ComponentTag t) | Component | virtual
height (defined in SpriteComponent) | SpriteComponent | private
last_used (defined in SpriteComponent) | SpriteComponent | private
LoadImage(std::string filePath, SDL_Renderer *ren, int w, int h, int frames, Vec2D targetDisplay) | SpriteComponent |
mCurrentFrame (defined in SpriteComponent) | SpriteComponent | private
mDest (defined in SpriteComponent) | SpriteComponent | private
mLastFrame (defined in SpriteComponent) | SpriteComponent | private
mSpriteSheet (defined in SpriteComponent) | SpriteComponent | private
mSrc (defined in SpriteComponent) | SpriteComponent | private
mTexture (defined in SpriteComponent) | SpriteComponent | private
ParseAndUpdateBroadcast(std::vector< std::string > broadcastList) | Component |
pendingBroadcasts (defined in Component) | Component | protected
previousBroadcasts (defined in Component) | Component | protected
Render(SDL_Renderer *ren) override | SpriteComponent | virtual
ShowComponentEditor(bool *showEditor) override | SpriteComponent | virtual
SpriteComponent(TransformComponent *transform) | SpriteComponent |
tags (defined in Component) | Component | protected
transform (defined in SpriteComponent) | SpriteComponent | private
Update(SDL_Event e, int frame, std::vector< std::string > broadcastList) override | SpriteComponent | virtual
width (defined in SpriteComponent) | SpriteComponent | private
~Component() | Component |
~SpriteComponent() | SpriteComponent |