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    <compoundname>GameMakerGUI.hpp</compoundname>
    <includes local="yes">imgui.h</includes>
    <includes local="yes">imgui_impl_sdl2.h</includes>
    <includes local="yes">imgui_impl_sdlrenderer.h</includes>
    <includes refid="d8/d4f/IGraphicsEngineRenderer_8hpp" local="yes">IGraphicsEngineRenderer.hpp</includes>
    <includes refid="d4/db5/GameObject_8hpp" local="yes">GameObject.hpp</includes>
    <includes refid="d9/da8/TransformComponent_8hpp" local="yes">TransformComponent.hpp</includes>
    <includes local="no">vector</includes>
    <includes local="no">SDL.h</includes>
    <includedby refid="d3/d48/Engine_8hpp" local="yes">include/Engine.hpp</includedby>
    <includedby refid="d8/da4/GameMakerGUI_8cpp" local="yes">src/GameMakerGUI.cpp</includedby>
    <incdepgraph>
      <node id="10">
        <label>Component.hpp</label>
        <link refid="df/d1f/Component_8hpp_source"/>
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        <label>TinyMath.hpp</label>
        <link refid="d9/dec/TinyMath_8hpp_source"/>
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        <label>TransformComponent.hpp</label>
        <link refid="d9/da8/TransformComponent_8hpp_source"/>
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    <innerclass refid="d5/d3b/classGameMakerGUI" prot="public">GameMakerGUI</innerclass>
    <briefdescription>
    </briefdescription>
    <detaileddescription>
    </detaileddescription>
    <programlisting>
<codeline lineno="1"><highlight class="preprocessor">#include<sp/>&quot;imgui.h&quot;</highlight><highlight class="normal"></highlight></codeline>
<codeline lineno="2"><highlight class="normal"></highlight><highlight class="preprocessor">#include<sp/>&quot;imgui_impl_sdl2.h&quot;</highlight><highlight class="normal"></highlight></codeline>
<codeline lineno="3"><highlight class="normal"></highlight><highlight class="preprocessor">#include<sp/>&quot;imgui_impl_sdlrenderer.h&quot;</highlight><highlight class="normal"></highlight></codeline>
<codeline lineno="4"><highlight class="normal"></highlight><highlight class="preprocessor">#include<sp/>&quot;IGraphicsEngineRenderer.hpp&quot;</highlight><highlight class="normal"></highlight></codeline>
<codeline lineno="5"><highlight class="normal"></highlight><highlight class="preprocessor">#include<sp/>&quot;GameObject.hpp&quot;</highlight><highlight class="normal"></highlight></codeline>
<codeline lineno="6"><highlight class="normal"></highlight><highlight class="preprocessor">#include<sp/>&quot;TransformComponent.hpp&quot;</highlight><highlight class="normal"></highlight></codeline>
<codeline lineno="7"><highlight class="normal"></highlight></codeline>
<codeline lineno="8"><highlight class="normal"></highlight><highlight class="preprocessor">#include<sp/>&lt;vector&gt;</highlight><highlight class="normal"></highlight></codeline>
<codeline lineno="9"><highlight class="normal"></highlight></codeline>
<codeline lineno="10"><highlight class="normal"></highlight><highlight class="preprocessor">#if<sp/>defined(LINUX)<sp/>||<sp/>defined(MINGW)</highlight><highlight class="normal"></highlight></codeline>
<codeline lineno="11"><highlight class="normal"></highlight><highlight class="preprocessor">#include<sp/>&lt;SDL2/SDL.h&gt;</highlight><highlight class="normal"></highlight></codeline>
<codeline lineno="12"><highlight class="normal"></highlight><highlight class="preprocessor">#else</highlight><highlight class="normal"></highlight></codeline>
<codeline lineno="13"><highlight class="normal"></highlight><highlight class="preprocessor">#include<sp/>&lt;SDL.h&gt;</highlight><highlight class="normal"></highlight></codeline>
<codeline lineno="14"><highlight class="normal"></highlight><highlight class="preprocessor">#endif</highlight><highlight class="normal"></highlight></codeline>
<codeline lineno="15"><highlight class="normal"></highlight></codeline>
<codeline lineno="20" refid="d5/d3b/classGameMakerGUI" refkind="compound"><highlight class="normal"></highlight><highlight class="keyword">class<sp/></highlight><highlight class="normal"><ref refid="d5/d3b/classGameMakerGUI" kindref="compound">GameMakerGUI</ref><sp/>{</highlight></codeline>
<codeline lineno="21"><highlight class="normal"></highlight><highlight class="keyword">public</highlight><highlight class="normal">:</highlight></codeline>
<codeline lineno="31"><highlight class="normal"><sp/><sp/><sp/><sp/><ref refid="d5/d3b/classGameMakerGUI" kindref="compound">GameMakerGUI</ref>(SDL_Window*<sp/>window,<sp/>SDL_Renderer*<sp/>renderer,<sp/>std::vector&lt;GameObject*&gt;*<sp/>gameObjects);</highlight></codeline>
<codeline lineno="32"><highlight class="normal"></highlight></codeline>
<codeline lineno="36"><highlight class="normal"><sp/><sp/><sp/><sp/><ref refid="d5/d3b/classGameMakerGUI_1a2a29c430891076eb8e7fe0ddf4861079" kindref="member">~GameMakerGUI</ref>();</highlight></codeline>
<codeline lineno="37"><highlight class="normal"></highlight></codeline>
<codeline lineno="41"><highlight class="normal"><sp/><sp/><sp/><sp/></highlight><highlight class="keywordtype">void</highlight><highlight class="normal"><sp/><ref refid="d5/d3b/classGameMakerGUI_1ae5d7cd973b4ae98b6bb53a780eb5065a" kindref="member">Input</ref>(SDL_Event<sp/>e);</highlight></codeline>
<codeline lineno="42"><highlight class="normal"></highlight></codeline>
<codeline lineno="50"><highlight class="normal"><sp/><sp/><sp/><sp/></highlight><highlight class="keywordtype">void</highlight><highlight class="normal"><sp/><ref refid="d5/d3b/classGameMakerGUI_1a2cc6da97c0f4b45175ddc9683308866e" kindref="member">RenderEditor</ref>(<ref refid="d7/dea/classIGraphicsEngineRenderer" kindref="compound">IGraphicsEngineRenderer</ref>*<sp/>mRenderer,<sp/></highlight><highlight class="keywordtype">bool</highlight><highlight class="normal">*<sp/>runGame);</highlight></codeline>
<codeline lineno="51"><highlight class="normal"></highlight></codeline>
<codeline lineno="52"><highlight class="normal"></highlight><highlight class="keyword">private</highlight><highlight class="normal">:</highlight></codeline>
<codeline lineno="56" refid="d5/d3b/classGameMakerGUI_1a8c721d17e3fa3992f27196e17324b17c" refkind="member"><highlight class="normal"><sp/><sp/><sp/><sp/>std::vector&lt;GameObject<sp/>*&gt;*<sp/><ref refid="d5/d3b/classGameMakerGUI_1a8c721d17e3fa3992f27196e17324b17c" kindref="member">m_gameobjects</ref>;</highlight></codeline>
<codeline lineno="57"><highlight class="normal"></highlight></codeline>
<codeline lineno="63"><highlight class="normal"><sp/><sp/><sp/><sp/></highlight><highlight class="keywordtype">void</highlight><highlight class="normal"><sp/><ref refid="d5/d3b/classGameMakerGUI_1ac6b9e94c057349726c94cbaea077ac07" kindref="member">ShowGameObjectWindow</ref>();</highlight></codeline>
<codeline lineno="64"><highlight class="normal"></highlight></codeline>
<codeline lineno="68"><highlight class="normal"><sp/><sp/><sp/><sp/></highlight><highlight class="keywordtype">void</highlight><highlight class="normal"><sp/><ref refid="d5/d3b/classGameMakerGUI_1a7161039330e8a8cc81dbd9a813d34038" kindref="member">ShowDebugWindow</ref>();</highlight></codeline>
<codeline lineno="69"><highlight class="normal"></highlight></codeline>
<codeline lineno="73"><highlight class="normal"><sp/><sp/><sp/><sp/></highlight><highlight class="keywordtype">void</highlight><highlight class="normal"><sp/><ref refid="d5/d3b/classGameMakerGUI_1a93fadf8f7775147db45bf8c0f41c8f60" kindref="member">CreateNewGameObject</ref>();</highlight></codeline>
<codeline lineno="74"><highlight class="normal"></highlight></codeline>
<codeline lineno="79"><highlight class="normal"><sp/><sp/><sp/><sp/></highlight><highlight class="keywordtype">void</highlight><highlight class="normal"><sp/><ref refid="d5/d3b/classGameMakerGUI_1a234477cd3aefa75d38b00aa81c848525" kindref="member">EditGameObject</ref>();</highlight></codeline>
<codeline lineno="80"><highlight class="normal"></highlight></codeline>
<codeline lineno="86"><highlight class="normal"><sp/><sp/><sp/><sp/></highlight><highlight class="keywordtype">void</highlight><highlight class="normal"><sp/><ref refid="d5/d3b/classGameMakerGUI_1a39546dd352c9c5d198f61e34011131b4" kindref="member">CreateComponent</ref>(<ref refid="d7/dea/classIGraphicsEngineRenderer" kindref="compound">IGraphicsEngineRenderer</ref>*<sp/>ren);</highlight></codeline>
<codeline lineno="87"><highlight class="normal"></highlight></codeline>
<codeline lineno="94"><highlight class="normal"><sp/><sp/><sp/><sp/><ref refid="d2/d0a/classTransformComponent" kindref="compound">TransformComponent</ref>*<sp/><ref refid="d5/d3b/classGameMakerGUI_1a8bb86d3ac72c1ba9607b8c638e5e91dc" kindref="member">FindTransform</ref>(<ref refid="de/d1c/classGameObject" kindref="compound">GameObject</ref>*curObj);</highlight></codeline>
<codeline lineno="95"><highlight class="normal">};</highlight></codeline>
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