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    <compoundname>Engine.hpp</compoundname>
    <includes local="no">iostream</includes>
    <includes local="no">string</includes>
    <includes local="no">sstream</includes>
    <includes local="no">fstream</includes>
    <includes local="no">stdlib.h</includes>
    <includes local="no">time.h</includes>
    <includes local="no">vector</includes>
    <includes local="yes">imgui.h</includes>
    <includes refid="d4/db5/GameObject_8hpp" local="yes">GameObject.hpp</includes>
    <includes refid="d8/d4f/IGraphicsEngineRenderer_8hpp" local="yes">IGraphicsEngineRenderer.hpp</includes>
    <includes refid="d1/d20/PhysicsEngine_8hpp" local="yes">PhysicsEngine.hpp</includes>
    <includes refid="df/d47/GameMakerGUI_8hpp" local="yes">GameMakerGUI.hpp</includes>
    <includedby refid="d6/d0c/Engine_8cpp" local="yes">src/Engine.cpp</includedby>
    <includedby refid="df/d4c/lab_8cpp" local="yes">src/lab.cpp</includedby>
    <incdepgraph>
      <node id="11">
        <label>Component.hpp</label>
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        <label>GameObject.hpp</label>
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        <childnode refid="3" relation="include">
        </childnode>
        <childnode refid="11" relation="include">
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      <node id="16">
        <label>IGraphicsEngineRenderer.hpp</label>
        <link refid="d8/d4f/IGraphicsEngineRenderer_8hpp_source"/>
        <childnode refid="12" relation="include">
        </childnode>
      </node>
      <node id="18">
        <label>IPhysicsComponent.hpp</label>
        <link refid="d5/d69/IPhysicsComponent_8hpp_source"/>
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        <label>PhysicsEngine.hpp</label>
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        <label>TinyMath.hpp</label>
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      <node id="19">
        <label>TransformComponent.hpp</label>
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        <label>SDL.h</label>
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        <label>algorithm</label>
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        <label>cmath</label>
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    <innerclass refid="d1/db6/classEngine" prot="public">Engine</innerclass>
    <briefdescription>
    </briefdescription>
    <detaileddescription>
    </detaileddescription>
    <programlisting>
<codeline lineno="1"><highlight class="preprocessor">#ifndef<sp/>SDLGRAPHICSPROGRAM</highlight><highlight class="normal"></highlight></codeline>
<codeline lineno="2"><highlight class="normal"></highlight><highlight class="preprocessor">#define<sp/>SDLGRAPHICSPROGRAM</highlight><highlight class="normal"></highlight></codeline>
<codeline lineno="3"><highlight class="normal"></highlight></codeline>
<codeline lineno="4"><highlight class="normal"></highlight><highlight class="preprocessor">#include<sp/>&lt;iostream&gt;</highlight><highlight class="normal"></highlight></codeline>
<codeline lineno="5"><highlight class="normal"></highlight><highlight class="preprocessor">#include<sp/>&lt;string&gt;</highlight><highlight class="normal"></highlight></codeline>
<codeline lineno="6"><highlight class="normal"></highlight><highlight class="preprocessor">#include<sp/>&lt;sstream&gt;</highlight><highlight class="normal"></highlight></codeline>
<codeline lineno="7"><highlight class="normal"></highlight><highlight class="preprocessor">#include<sp/>&lt;fstream&gt;</highlight><highlight class="normal"></highlight></codeline>
<codeline lineno="8"><highlight class="normal"></highlight><highlight class="preprocessor">#include<sp/>&lt;stdlib.h&gt;</highlight><highlight class="normal"></highlight></codeline>
<codeline lineno="9"><highlight class="normal"></highlight><highlight class="preprocessor">#include<sp/>&lt;time.h&gt;</highlight><highlight class="normal"></highlight></codeline>
<codeline lineno="10"><highlight class="normal"></highlight><highlight class="preprocessor">#include<sp/>&lt;vector&gt;</highlight><highlight class="normal"></highlight></codeline>
<codeline lineno="11"><highlight class="normal"></highlight></codeline>
<codeline lineno="12"><highlight class="normal"></highlight><highlight class="preprocessor">#include<sp/>&quot;imgui.h&quot;</highlight><highlight class="normal"></highlight></codeline>
<codeline lineno="13"><highlight class="normal"></highlight></codeline>
<codeline lineno="14"><highlight class="normal"></highlight><highlight class="preprocessor">#include<sp/>&quot;GameObject.hpp&quot;</highlight><highlight class="normal"></highlight></codeline>
<codeline lineno="15"><highlight class="normal"></highlight><highlight class="preprocessor">#include<sp/>&quot;IGraphicsEngineRenderer.hpp&quot;</highlight><highlight class="normal"></highlight></codeline>
<codeline lineno="16"><highlight class="normal"></highlight><highlight class="preprocessor">#include<sp/>&quot;PhysicsEngine.hpp&quot;</highlight><highlight class="normal"></highlight></codeline>
<codeline lineno="17"><highlight class="normal"></highlight><highlight class="preprocessor">#include<sp/>&quot;GameMakerGUI.hpp&quot;</highlight><highlight class="normal"></highlight></codeline>
<codeline lineno="18"><highlight class="normal"></highlight></codeline>
<codeline lineno="23" refid="d1/db6/classEngine" refkind="compound"><highlight class="normal"></highlight><highlight class="keyword">class<sp/></highlight><highlight class="normal"><ref refid="d1/db6/classEngine" kindref="compound">Engine</ref></highlight></codeline>
<codeline lineno="24"><highlight class="normal">{</highlight></codeline>
<codeline lineno="25"><highlight class="normal"></highlight><highlight class="keyword">public</highlight><highlight class="normal">:</highlight></codeline>
<codeline lineno="29"><highlight class="normal"><sp/><sp/><sp/><sp/><ref refid="d1/db6/classEngine_1a8c98683b0a3aa28d8ab72a8bcd0d52f2" kindref="member">Engine</ref>();</highlight></codeline>
<codeline lineno="30"><highlight class="normal"></highlight></codeline>
<codeline lineno="34"><highlight class="normal"><sp/><sp/><sp/><sp/><ref refid="d1/db6/classEngine_1a8ef7030a089ecb30bbfcb9e43094717a" kindref="member">~Engine</ref>();</highlight></codeline>
<codeline lineno="35"><highlight class="normal"></highlight></codeline>
<codeline lineno="40"><highlight class="normal"><sp/><sp/><sp/><sp/></highlight><highlight class="keywordtype">void</highlight><highlight class="normal"><sp/><ref refid="d1/db6/classEngine_1a8420fafe78a3742a451fac2fcedef50c" kindref="member">Input</ref>(</highlight><highlight class="keywordtype">bool</highlight><highlight class="normal"><sp/>*quit,<sp/></highlight><highlight class="keywordtype">bool</highlight><highlight class="normal"><sp/>*editing);</highlight></codeline>
<codeline lineno="41"><highlight class="normal"></highlight></codeline>
<codeline lineno="45"><highlight class="normal"><sp/><sp/><sp/><sp/></highlight><highlight class="keywordtype">void</highlight><highlight class="normal"><sp/><ref refid="d1/db6/classEngine_1ac84eefe06226f430a2448306e6fd2579" kindref="member">Update</ref>();</highlight></codeline>
<codeline lineno="46"><highlight class="normal"></highlight></codeline>
<codeline lineno="50"><highlight class="normal"><sp/><sp/><sp/><sp/></highlight><highlight class="keywordtype">void</highlight><highlight class="normal"><sp/><ref refid="d1/db6/classEngine_1acde70aed0043e2e2091d0bb6cce8e3c1" kindref="member">Render</ref>();</highlight></codeline>
<codeline lineno="51"><highlight class="normal"></highlight></codeline>
<codeline lineno="55"><highlight class="normal"><sp/><sp/><sp/><sp/></highlight><highlight class="keywordtype">void</highlight><highlight class="normal"><sp/><ref refid="d1/db6/classEngine_1a9ec9d3d7dc0f9e79032dd83801778eaf" kindref="member">MainGameLoop</ref>();</highlight></codeline>
<codeline lineno="56"><highlight class="normal"></highlight></codeline>
<codeline lineno="61"><highlight class="normal"><sp/><sp/><sp/><sp/></highlight><highlight class="keywordtype">void</highlight><highlight class="normal"><sp/><ref refid="d1/db6/classEngine_1a1fbe9f5cb4abc3572e432cae1f154817" kindref="member">Start</ref>();</highlight></codeline>
<codeline lineno="62"><highlight class="normal"></highlight></codeline>
<codeline lineno="67"><highlight class="normal"><sp/><sp/><sp/><sp/></highlight><highlight class="keywordtype">void</highlight><highlight class="normal"><sp/><ref refid="d1/db6/classEngine_1a3dbd2c0a65e642baa7eaa97caa6e4e64" kindref="member">Shutdown</ref>();</highlight></codeline>
<codeline lineno="68"><highlight class="normal"></highlight></codeline>
<codeline lineno="73"><highlight class="normal"><sp/><sp/><sp/><sp/></highlight><highlight class="keywordtype">void</highlight><highlight class="normal"><sp/><ref refid="d1/db6/classEngine_1a7f07811f5bfae8943d5530057b1dc822" kindref="member">InitializeGraphicsSubSystem</ref>();</highlight></codeline>
<codeline lineno="74"><highlight class="normal"></highlight></codeline>
<codeline lineno="79"><highlight class="normal"><sp/><sp/><sp/><sp/></highlight><highlight class="keywordtype">void</highlight><highlight class="normal"><sp/><ref refid="d1/db6/classEngine_1a2e3d93df96db6361330d3a41f7b5892b" kindref="member">InitializePhysicsSubsystem</ref>();</highlight></codeline>
<codeline lineno="80"><highlight class="normal"></highlight></codeline>
<codeline lineno="85"><highlight class="normal"><sp/><sp/><sp/><sp/></highlight><highlight class="keywordtype">void</highlight><highlight class="normal"><sp/><ref refid="d1/db6/classEngine_1ab03f0933af2767764d2e05f56fa44fd7" kindref="member">InitializeGUI</ref>();</highlight></codeline>
<codeline lineno="86"><highlight class="normal"></highlight></codeline>
<codeline lineno="94"><highlight class="normal"><sp/><sp/><sp/><sp/><ref refid="de/d1c/classGameObject" kindref="compound">GameObject</ref><sp/>*<ref refid="d1/db6/classEngine_1a0a1b174ad072878adc6dff75d40b8dd9" kindref="member">createFly</ref>(<ref refid="dd/d40/structVec2D" kindref="compound">Vec2D</ref><sp/>spawnPos);</highlight></codeline>
<codeline lineno="95"><highlight class="normal"></highlight></codeline>
<codeline lineno="96"><highlight class="normal"></highlight><highlight class="keyword">private</highlight><highlight class="normal">:</highlight></codeline>
<codeline lineno="97"><highlight class="normal"></highlight></codeline>
<codeline lineno="101" refid="d1/db6/classEngine_1a871acf97123e6fb628a4e16a60be1f7d" refkind="member"><highlight class="normal"><sp/><sp/><sp/><sp/><ref refid="d1/d7f/classSDLGraphicsEngineRenderer" kindref="compound">SDLGraphicsEngineRenderer</ref><sp/>*<ref refid="d1/db6/classEngine_1a871acf97123e6fb628a4e16a60be1f7d" kindref="member">mRenderer</ref><sp/>=<sp/></highlight><highlight class="keyword">nullptr</highlight><highlight class="normal">;</highlight></codeline>
<codeline lineno="102"><highlight class="normal"></highlight></codeline>
<codeline lineno="106" refid="d1/db6/classEngine_1a4ec8c2b90b6421647f6da9c30ecc2bca" refkind="member"><highlight class="normal"><sp/><sp/><sp/><sp/><ref refid="db/df5/classPhysicsEngine" kindref="compound">PhysicsEngine</ref><sp/>*<ref refid="d1/db6/classEngine_1a4ec8c2b90b6421647f6da9c30ecc2bca" kindref="member">mPhysics</ref><sp/>=<sp/></highlight><highlight class="keyword">nullptr</highlight><highlight class="normal">;</highlight></codeline>
<codeline lineno="107"><highlight class="normal"></highlight></codeline>
<codeline lineno="111" refid="d1/db6/classEngine_1a9e8b2e9834b4ea54e780e00333ef749e" refkind="member"><highlight class="normal"><sp/><sp/><sp/><sp/><ref refid="d5/d3b/classGameMakerGUI" kindref="compound">GameMakerGUI</ref><sp/>*<ref refid="d1/db6/classEngine_1a9e8b2e9834b4ea54e780e00333ef749e" kindref="member">mGUI</ref><sp/>=<sp/></highlight><highlight class="keyword">nullptr</highlight><highlight class="normal">;</highlight></codeline>
<codeline lineno="112"><highlight class="normal"></highlight></codeline>
<codeline lineno="116" refid="d1/db6/classEngine_1ab9e9061aa9c4bc7d2d94e5693bebde21" refkind="member"><highlight class="normal"><sp/><sp/><sp/><sp/>std::vector&lt;GameObject<sp/>*&gt;<sp/><ref refid="d1/db6/classEngine_1ab9e9061aa9c4bc7d2d94e5693bebde21" kindref="member">m_gameobjects</ref>;</highlight></codeline>
<codeline lineno="117"><highlight class="normal"></highlight></codeline>
<codeline lineno="118" refid="d1/db6/classEngine_1a03d6c0fcad1696c5b232c862cb1dafb1" refkind="member"><highlight class="normal"><sp/><sp/><sp/><sp/></highlight><highlight class="keywordtype">bool</highlight><highlight class="normal"><sp/><ref refid="d1/db6/classEngine_1a03d6c0fcad1696c5b232c862cb1dafb1" kindref="member">runGame</ref><sp/>=<sp/></highlight><highlight class="keyword">true</highlight><highlight class="normal">;<sp/></highlight></codeline>
<codeline lineno="119"><highlight class="normal">};</highlight></codeline>
<codeline lineno="120"><highlight class="normal"></highlight></codeline>
<codeline lineno="121"><highlight class="normal"></highlight><highlight class="preprocessor">#endif</highlight></codeline>
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    <location file="include/Engine.hpp"/>
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