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        <label>GameMakerGUI.hpp</label>
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        <label>IGraphicsEngineRenderer.hpp</label>
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      <node id="19">
        <label>IPhysicsComponent.hpp</label>
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        <label>SDL.h</label>
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        <label>imgui_impl_sdlrenderer.h</label>
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        <label>string</label>
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        <label>time.h</label>
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      <memberdef kind="function" id="df/d4c/lab_8cpp_1a3c04138a5bfe5d72780bb7e82a18e627" prot="public" static="no" const="no" explicit="no" inline="no" virt="non-virtual">
        <type>int</type>
        <definition>int main</definition>
        <argsstring>(int argc, char **argv)</argsstring>
        <name>main</name>
        <param>
          <type>int</type>
          <declname>argc</declname>
        </param>
        <param>
          <type>char **</type>
          <declname>argv</declname>
        </param>
        <briefdescription>
        </briefdescription>
        <detaileddescription>
        </detaileddescription>
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        </inbodydescription>
        <location file="src/lab.cpp" line="9" column="5" bodyfile="src/lab.cpp" bodystart="9" bodyend="25"/>
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    <detaileddescription>
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    <programlisting>
<codeline lineno="1"><highlight class="comment">//<sp/>Support<sp/>Code<sp/>written<sp/>by<sp/>Michael<sp/>D.<sp/>Shah</highlight><highlight class="normal"></highlight></codeline>
<codeline lineno="2"><highlight class="normal"></highlight><highlight class="comment">//<sp/>Last<sp/>Updated:<sp/>2/19/21</highlight><highlight class="normal"></highlight></codeline>
<codeline lineno="3"><highlight class="normal"></highlight><highlight class="comment">//<sp/>Please<sp/>do<sp/>not<sp/>redistribute<sp/>without<sp/>asking<sp/>permission.</highlight><highlight class="normal"></highlight></codeline>
<codeline lineno="4"><highlight class="normal"></highlight></codeline>
<codeline lineno="5"><highlight class="normal"></highlight></codeline>
<codeline lineno="6"><highlight class="normal"></highlight><highlight class="preprocessor">#include<sp/>&quot;Engine.hpp&quot;</highlight><highlight class="normal"><sp/></highlight><highlight class="comment">//<sp/>The<sp/>main<sp/>engine</highlight><highlight class="normal"></highlight></codeline>
<codeline lineno="7"><highlight class="normal"></highlight><highlight class="preprocessor">#include<sp/>&quot;IGraphicsEngineRenderer.hpp&quot;</highlight><highlight class="normal"><sp/></highlight><highlight class="comment">//<sp/>The<sp/>renderering<sp/>engine</highlight><highlight class="normal"></highlight></codeline>
<codeline lineno="8"><highlight class="normal"></highlight></codeline>
<codeline lineno="9"><highlight class="normal"></highlight><highlight class="keywordtype">int</highlight><highlight class="normal"><sp/>main(</highlight><highlight class="keywordtype">int</highlight><highlight class="normal"><sp/>argc,<sp/></highlight><highlight class="keywordtype">char</highlight><highlight class="normal"><sp/>**argv)<sp/>{</highlight></codeline>
<codeline lineno="10"><highlight class="normal"><sp/><sp/><sp/><sp/></highlight><highlight class="comment">//<sp/>Create<sp/>an<sp/>instance<sp/>of<sp/>an<sp/>object<sp/>for<sp/>our<sp/>engine</highlight><highlight class="normal"></highlight></codeline>
<codeline lineno="11"><highlight class="normal"><sp/><sp/><sp/><sp/><ref refid="d1/db6/classEngine" kindref="compound">Engine</ref><sp/>engine;</highlight></codeline>
<codeline lineno="12"><highlight class="normal"><sp/><sp/><sp/><sp/></highlight><highlight class="comment">//<sp/>Initialize<sp/>the<sp/>Engine<sp/>Subsystems</highlight><highlight class="normal"></highlight></codeline>
<codeline lineno="13"><highlight class="normal"><sp/><sp/><sp/><sp/>engine.<ref refid="d1/db6/classEngine_1a7f07811f5bfae8943d5530057b1dc822" kindref="member">InitializeGraphicsSubSystem</ref>();</highlight></codeline>
<codeline lineno="14"><highlight class="normal"><sp/><sp/><sp/><sp/>engine.<ref refid="d1/db6/classEngine_1ab03f0933af2767764d2e05f56fa44fd7" kindref="member">InitializeGUI</ref>();</highlight></codeline>
<codeline lineno="15"><highlight class="normal"><sp/><sp/><sp/><sp/></highlight><highlight class="comment">//<sp/>Once<sp/>all<sp/>subsystems<sp/>have<sp/>been<sp/>initialized</highlight><highlight class="normal"></highlight></codeline>
<codeline lineno="16"><highlight class="normal"><sp/><sp/><sp/><sp/></highlight><highlight class="comment">//<sp/>Start<sp/>the<sp/>engine</highlight><highlight class="normal"></highlight></codeline>
<codeline lineno="17"><highlight class="normal"><sp/><sp/><sp/><sp/>engine.<ref refid="d1/db6/classEngine_1a1fbe9f5cb4abc3572e432cae1f154817" kindref="member">Start</ref>();</highlight></codeline>
<codeline lineno="18"><highlight class="normal"><sp/><sp/><sp/><sp/>engine.<ref refid="d1/db6/classEngine_1a9ec9d3d7dc0f9e79032dd83801778eaf" kindref="member">MainGameLoop</ref>();</highlight></codeline>
<codeline lineno="19"><highlight class="normal"><sp/><sp/><sp/><sp/></highlight><highlight class="comment">//<sp/>Explicitly<sp/>call<sp/>Shutdown<sp/>to<sp/>terminate<sp/>our<sp/>engine</highlight><highlight class="normal"></highlight></codeline>
<codeline lineno="20"><highlight class="normal"><sp/><sp/><sp/><sp/>engine.<ref refid="d1/db6/classEngine_1a3dbd2c0a65e642baa7eaa97caa6e4e64" kindref="member">Shutdown</ref>();</highlight></codeline>
<codeline lineno="21"><highlight class="normal"><sp/><sp/><sp/><sp/></highlight><highlight class="comment">//<sp/>When<sp/>our<sp/>program<sp/>ends,<sp/>it<sp/>will<sp/>exit<sp/>scope,</highlight><highlight class="normal"></highlight></codeline>
<codeline lineno="22"><highlight class="normal"><sp/><sp/><sp/><sp/></highlight><highlight class="comment">//<sp/>the<sp/>destructor<sp/>will<sp/>then<sp/>be<sp/>called</highlight><highlight class="normal"></highlight></codeline>
<codeline lineno="23"><highlight class="normal"><sp/><sp/><sp/><sp/></highlight><highlight class="comment">//<sp/>and<sp/>clean<sp/>up<sp/>the<sp/>program.</highlight><highlight class="normal"></highlight></codeline>
<codeline lineno="24"><highlight class="normal"><sp/><sp/><sp/><sp/></highlight><highlight class="keywordflow">return</highlight><highlight class="normal"><sp/>0;</highlight></codeline>
<codeline lineno="25"><highlight class="normal">}</highlight></codeline>
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