Jagguar Game Engine

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ProjectileComponent Member List

This is the complete list of members for ProjectileComponent, including all inherited members.

angle (defined in ProjectileComponent) | ProjectileComponent | private
Component() | Component |
ComponentTypeName() | Component | inline virtual
gravity (defined in ProjectileComponent) | ProjectileComponent | private
HasTag(ComponentTag t) | Component | virtual
homing | ProjectileComponent | private
ParseAndUpdateBroadcast(std::vector< std::string > broadcastList) | Component |
pendingBroadcasts (defined in Component) | Component | protected
previousBroadcasts (defined in Component) | Component | protected
projectile (defined in ProjectileComponent) | ProjectileComponent | private
ProjectileComponent(RigidbodyComponent *_projectile, TransformComponent *_target, bool _homing, float _var) | ProjectileComponent |
Render(SDL_Renderer *ren) override | ProjectileComponent | virtual
ShowComponentEditor(bool *showEditor) | Component | virtual
speed (defined in ProjectileComponent) | ProjectileComponent | private
tags (defined in Component) | Component | protected
target (defined in ProjectileComponent) | ProjectileComponent | private
Update(SDL_Event e, int frame, std::vector< std::string > broadcastList) override | ProjectileComponent | virtual
~Component() | Component |
~ProjectileComponent() | ProjectileComponent |