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SDL_Window * | mWindow = nullptr |
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SDL_Renderer * | mRenderer = nullptr |
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int | mScreenWidth {0} |
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int | mScreenHeight {0} |
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◆ SDLGraphicsEngineRenderer()
| SDLGraphicsEngineRenderer::SDLGraphicsEngineRenderer |
( |
int |
w, |
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int |
h |
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) |
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(Other Render implementations here (e.g. Direct3D)
Concrete implementation of constructor
SDLGraphicsEngineRenderer Implementation
◆ ~SDLGraphicsEngineRenderer()
| SDLGraphicsEngineRenderer::~SDLGraphicsEngineRenderer |
( |
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◆ GetRenderer()
| SDL_Renderer * SDLGraphicsEngineRenderer::GetRenderer |
( |
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◆ GetWindow()
| SDL_Window * SDLGraphicsEngineRenderer::GetWindow |
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◆ RenderClear()
| void SDLGraphicsEngineRenderer::RenderClear |
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overridevirtual |
◆ RenderPresent()
| void SDLGraphicsEngineRenderer::RenderPresent |
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overridevirtual |
◆ SetRenderDrawColor()
| void SDLGraphicsEngineRenderer::SetRenderDrawColor |
( |
int |
r, |
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int |
g, |
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int |
b, |
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int |
a |
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) |
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overridevirtual |
The documentation for this class was generated from the following files: