1#ifndef SDLGRAPHICSPROGRAM
2#define SDLGRAPHICSPROGRAM
14#include "GameObject.hpp"
15#include "IGraphicsEngineRenderer.hpp"
16#include "PhysicsEngine.hpp"
17#include "GameMakerGUI.hpp"
40 void Input(
bool *quit,
bool *editing);
Definition: Engine.hpp:24
bool runGame
Definition: Engine.hpp:118
GameObject * createFly(Vec2D spawnPos)
Definition: Engine.cpp:206
void Start()
Definition: Engine.cpp:162
void InitializePhysicsSubsystem()
Definition: Engine.cpp:251
void Shutdown()
Definition: Engine.cpp:221
PhysicsEngine * mPhysics
Definition: Engine.hpp:106
void InitializeGraphicsSubSystem()
Definition: Engine.cpp:236
void Input(bool *quit, bool *editing)
Definition: Engine.cpp:36
SDLGraphicsEngineRenderer * mRenderer
Definition: Engine.hpp:101
Engine()
Definition: Engine.cpp:26
~Engine()
Definition: Engine.cpp:31
GameMakerGUI * mGUI
Definition: Engine.hpp:111
void MainGameLoop()
Definition: Engine.cpp:127
void InitializeGUI()
Definition: Engine.cpp:269
std::vector< GameObject * > m_gameobjects
Definition: Engine.hpp:116
void Update()
Definition: Engine.cpp:58
void Render()
Definition: Engine.cpp:87
Definition: GameMakerGUI.hpp:20
Definition: GameObject.hpp:13
Definition: PhysicsEngine.hpp:11
Definition: IGraphicsEngineRenderer.hpp:63
Definition: TinyMath.hpp:14