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Jagguar Game Engine
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This is the complete list of members for HealthComponent, including all inherited members.
| Component() | Component | |
| ComponentTypeName() override | HealthComponent | inlinevirtual |
| HasTag(ComponentTag t) | Component | virtual |
| HealthComponent(int totalHealth) | HealthComponent | |
| m_currentHealth (defined in HealthComponent) | HealthComponent | private |
| m_totalHealth (defined in HealthComponent) | HealthComponent | private |
| ParseAndUpdateBroadcast(std::vector< std::string > broadcastList) | Component | |
| pendingBroadcasts (defined in Component) | Component | protected |
| previousBroadcasts (defined in Component) | Component | protected |
| Render(SDL_Renderer *ren) override | HealthComponent | virtual |
| SetHealth(int newHealth) | HealthComponent | |
| ShowComponentEditor(bool *showEditor) override | HealthComponent | virtual |
| tags (defined in Component) | Component | protected |
| Update(SDL_Event r, int frame, std::vector< std::string > broadcastList) override | HealthComponent | virtual |
| UpdateHealth(int changeInHealth) | HealthComponent | |
| ~Component() | Component | |
| ~HealthComponent() | HealthComponent |