Jagguar Game Engine
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TileMapComponent Member List

This is the complete list of members for TileMapComponent, including all inherited members.

Component()Component
ComponentTypeName() overrideTileMapComponentinlinevirtual
GenerateSimpleMap()TileMapComponent
GetTileType(int x, int y)TileMapComponent
HasTag(ComponentTag t)Componentvirtual
m_Cols (defined in TileMapComponent)TileMapComponentprivate
m_MapX (defined in TileMapComponent)TileMapComponentprivate
m_MapY (defined in TileMapComponent)TileMapComponentprivate
m_Rows (defined in TileMapComponent)TileMapComponentprivate
m_Texture (defined in TileMapComponent)TileMapComponentprivate
m_TileHeight (defined in TileMapComponent)TileMapComponentprivate
m_Tiles (defined in TileMapComponent)TileMapComponentprivate
m_TileSpriteSheet (defined in TileMapComponent)TileMapComponentprivate
m_TileWidth (defined in TileMapComponent)TileMapComponentprivate
ParseAndUpdateBroadcast(std::vector< std::string > broadcastList)Component
pendingBroadcasts (defined in Component)Componentprotected
previousBroadcasts (defined in Component)Componentprotected
PrintMap()TileMapComponent
Render(SDL_Renderer *ren) overrideTileMapComponentvirtual
SetTile(int x, int y, int type)TileMapComponent
ShowComponentEditor(bool *showEditor) overrideTileMapComponentvirtual
tags (defined in Component)Componentprotected
TileMapComponent(std::string tileSheetFileName, int rows, int cols, int _TileWidth, int _TileHeight, int _mapX, int _mapY, SDL_Renderer *ren)TileMapComponent
Update(SDL_Event e, int frame, std::vector< std::string > broadcastList) overrideTileMapComponentvirtual
~Component()Component
~TileMapComponent()TileMapComponent