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Jagguar Game Engine
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This is the complete list of members for TileMapComponent, including all inherited members.
| Component() | Component | |
| ComponentTypeName() override | TileMapComponent | inlinevirtual |
| GenerateSimpleMap() | TileMapComponent | |
| GetTileType(int x, int y) | TileMapComponent | |
| HasTag(ComponentTag t) | Component | virtual |
| m_Cols (defined in TileMapComponent) | TileMapComponent | private |
| m_MapX (defined in TileMapComponent) | TileMapComponent | private |
| m_MapY (defined in TileMapComponent) | TileMapComponent | private |
| m_Rows (defined in TileMapComponent) | TileMapComponent | private |
| m_Texture (defined in TileMapComponent) | TileMapComponent | private |
| m_TileHeight (defined in TileMapComponent) | TileMapComponent | private |
| m_Tiles (defined in TileMapComponent) | TileMapComponent | private |
| m_TileSpriteSheet (defined in TileMapComponent) | TileMapComponent | private |
| m_TileWidth (defined in TileMapComponent) | TileMapComponent | private |
| ParseAndUpdateBroadcast(std::vector< std::string > broadcastList) | Component | |
| pendingBroadcasts (defined in Component) | Component | protected |
| previousBroadcasts (defined in Component) | Component | protected |
| PrintMap() | TileMapComponent | |
| Render(SDL_Renderer *ren) override | TileMapComponent | virtual |
| SetTile(int x, int y, int type) | TileMapComponent | |
| ShowComponentEditor(bool *showEditor) override | TileMapComponent | virtual |
| tags (defined in Component) | Component | protected |
| TileMapComponent(std::string tileSheetFileName, int rows, int cols, int _TileWidth, int _TileHeight, int _mapX, int _mapY, SDL_Renderer *ren) | TileMapComponent | |
| Update(SDL_Event e, int frame, std::vector< std::string > broadcastList) override | TileMapComponent | virtual |
| ~Component() | Component | |
| ~TileMapComponent() | TileMapComponent |