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Jagguar Game Engine
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This is the complete list of members for ProjectileComponent, including all inherited members.
| angle (defined in ProjectileComponent) | ProjectileComponent | private |
| Component() | Component | |
| ComponentTypeName() | Component | inlinevirtual |
| gravity (defined in ProjectileComponent) | ProjectileComponent | private |
| HasTag(ComponentTag t) | Component | virtual |
| homing | ProjectileComponent | private |
| ParseAndUpdateBroadcast(std::vector< std::string > broadcastList) | Component | |
| pendingBroadcasts (defined in Component) | Component | protected |
| previousBroadcasts (defined in Component) | Component | protected |
| projectile (defined in ProjectileComponent) | ProjectileComponent | private |
| ProjectileComponent(RigidbodyComponent *_projectile, TransformComponent *_target, bool _homing, float _var) | ProjectileComponent | |
| Render(SDL_Renderer *ren) override | ProjectileComponent | virtual |
| ShowComponentEditor(bool *showEditor) | Component | virtual |
| speed (defined in ProjectileComponent) | ProjectileComponent | private |
| tags (defined in Component) | Component | protected |
| target (defined in ProjectileComponent) | ProjectileComponent | private |
| Update(SDL_Event e, int frame, std::vector< std::string > broadcastList) override | ProjectileComponent | virtual |
| ~Component() | Component | |
| ~ProjectileComponent() | ProjectileComponent |