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Jagguar Game Engine
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This is the complete list of members for GameObject, including all inherited members.
| AddComponent(Component *c) | GameObject | |
| GameObject(std::string name) | GameObject | |
| GetName() | GameObject | |
| ListComponents() | GameObject | |
| m_components (defined in GameObject) | GameObject | private |
| m_name (defined in GameObject) | GameObject | private |
| RemoveComponent(Component *c) | GameObject | |
| Render(SDL_Renderer *ren) | GameObject | |
| Update(SDL_Event e, int frame, std::vector< std::string > broadcastList) | GameObject | |
| ~GameObject() | GameObject |