Jagguar Game Engine
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SpriteComponent Member List

This is the complete list of members for SpriteComponent, including all inherited members.

Component()Component
ComponentTypeName() overrideSpriteComponentinlinevirtual
dimensions (defined in SpriteComponent)SpriteComponentprivate
frameCount (defined in SpriteComponent)SpriteComponentprivate
getDimensions()SpriteComponent
HasTag(ComponentTag t)Componentvirtual
height (defined in SpriteComponent)SpriteComponentprivate
last_used (defined in SpriteComponent)SpriteComponentprivate
LoadImage(std::string filePath, SDL_Renderer *ren, int w, int h, int frames, Vec2D targetDisplay)SpriteComponent
mCurrentFrame (defined in SpriteComponent)SpriteComponentprivate
mDest (defined in SpriteComponent)SpriteComponentprivate
mLastFrame (defined in SpriteComponent)SpriteComponentprivate
mSpriteSheet (defined in SpriteComponent)SpriteComponentprivate
mSrc (defined in SpriteComponent)SpriteComponentprivate
mTexture (defined in SpriteComponent)SpriteComponentprivate
ParseAndUpdateBroadcast(std::vector< std::string > broadcastList)Component
pendingBroadcasts (defined in Component)Componentprotected
previousBroadcasts (defined in Component)Componentprotected
Render(SDL_Renderer *ren) overrideSpriteComponentvirtual
ShowComponentEditor(bool *showEditor) overrideSpriteComponentvirtual
SpriteComponent(TransformComponent *transform)SpriteComponent
tags (defined in Component)Componentprotected
transform (defined in SpriteComponent)SpriteComponentprivate
Update(SDL_Event e, int frame, std::vector< std::string > broadcastList) overrideSpriteComponentvirtual
width (defined in SpriteComponent)SpriteComponentprivate
~Component()Component
~SpriteComponent()SpriteComponent