|
Jagguar Game Engine
|
This is the complete list of members for SpriteComponent, including all inherited members.
| Component() | Component | |
| ComponentTypeName() override | SpriteComponent | inlinevirtual |
| dimensions (defined in SpriteComponent) | SpriteComponent | private |
| frameCount (defined in SpriteComponent) | SpriteComponent | private |
| getDimensions() | SpriteComponent | |
| HasTag(ComponentTag t) | Component | virtual |
| height (defined in SpriteComponent) | SpriteComponent | private |
| last_used (defined in SpriteComponent) | SpriteComponent | private |
| LoadImage(std::string filePath, SDL_Renderer *ren, int w, int h, int frames, Vec2D targetDisplay) | SpriteComponent | |
| mCurrentFrame (defined in SpriteComponent) | SpriteComponent | private |
| mDest (defined in SpriteComponent) | SpriteComponent | private |
| mLastFrame (defined in SpriteComponent) | SpriteComponent | private |
| mSpriteSheet (defined in SpriteComponent) | SpriteComponent | private |
| mSrc (defined in SpriteComponent) | SpriteComponent | private |
| mTexture (defined in SpriteComponent) | SpriteComponent | private |
| ParseAndUpdateBroadcast(std::vector< std::string > broadcastList) | Component | |
| pendingBroadcasts (defined in Component) | Component | protected |
| previousBroadcasts (defined in Component) | Component | protected |
| Render(SDL_Renderer *ren) override | SpriteComponent | virtual |
| ShowComponentEditor(bool *showEditor) override | SpriteComponent | virtual |
| SpriteComponent(TransformComponent *transform) | SpriteComponent | |
| tags (defined in Component) | Component | protected |
| transform (defined in SpriteComponent) | SpriteComponent | private |
| Update(SDL_Event e, int frame, std::vector< std::string > broadcastList) override | SpriteComponent | virtual |
| width (defined in SpriteComponent) | SpriteComponent | private |
| ~Component() | Component | |
| ~SpriteComponent() | SpriteComponent |