Jagguar Game Engine
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IPhysicsComponent Member List

This is the complete list of members for IPhysicsComponent, including all inherited members.

ApplyAcceleration(Vec2D acceleration)IPhysicsComponentvirtual
ApplyForce(Vec2D force)IPhysicsComponentvirtual
ApplyVelocity()IPhysicsComponentvirtual
Component()Component
ComponentTypeName()Componentinlinevirtual
dimensionsIPhysicsComponentprotected
GetDimensions()IPhysicsComponent
GetMass()IPhysicsComponentvirtual
GetPosition()IPhysicsComponent
GetVelocity()IPhysicsComponentvirtual
HasTag(ComponentTag t)Componentvirtual
IPhysicsComponent(TransformComponent *pos, Vec2D dim)IPhysicsComponent
IsColliding(IPhysicsComponent *other)IPhysicsComponent
IsElastic()IPhysicsComponentvirtual
IsKinematic()IPhysicsComponentvirtual
m_position (defined in IPhysicsComponent)IPhysicsComponentprotected
ParseAndUpdateBroadcast(std::vector< std::string > broadcastList)Component
pendingBroadcasts (defined in Component)Componentprotected
previousBroadcasts (defined in Component)Componentprotected
Render(SDL_Renderer *ren)Componentvirtual
SetVelocity(Vec2D vel)IPhysicsComponentvirtual
ShowComponentEditor(bool *showEditor)Componentvirtual
tags (defined in IPhysicsComponent)IPhysicsComponentprotected
Update(SDL_Event e, int frame, std::vector< std::string > broadcastList)Componentvirtual
UsesGravity()IPhysicsComponentvirtual
~Component()Component
~IPhysicsComponent()IPhysicsComponent