WanderLeaf

Instant Ramen

Ranking: 19th Overall, 4th in the Category of Fun, 16th in the Category of Audio, 23rd in the Category of Game Design, all out of 1,863 entries! | Brackeys Game Jam 2021.1

Contributions: Game Design, Programming

I focused on creating the core game systems including combat and movement mechanics, enemy AI behavior, enemy projectile systems, as well as health and checkpoint systems. I also was the central driving force in the core concept and theme of the game.

Gambler’s Gambit

Ranking: 45th Overall, 25th in the Category of Presentation, 48th in the Category of Creativity, 224th in the Category of Enjoyment, all out of 6,157 entries! | GMTK Game Jam 2022

Contributions: 3D Art, Programming, Music Production, Sound Design

I was responsible for all 3D modeling, including scene layout and design, and I programmed the procedural dice roll system to align with player choices, in addition to a variety of UI Polish. I also led the efforts in dialogue writing, in-game music composition, and sound design.

Somewhere Below

Ranking: 95th Overall, 19th in the Category of Graphics, 5th in the Category of Mood, all out of 3,866 entries! | Ludum Dare 48

Contributions: Programming, Sound Design, Music Production

I developed the core gameplay systems, which encompassed enemy AI, movement, and shooting mechanics. Furthermore, I took the creative lead in crafting all sound design elements and composing the title screen music.

Jack Frost Destroyer

Ranking: 1st Overall out of 34 entries! | Totally Ranked Holiday Jam

Contributions: Game Design, Programming, Sound Design

I played a pivotal role in defining the game’s core concept and mechanics, with a particular emphasis on programming the enemy AI, sled movement system, and scarf grapple mechanic. Additionally, I handled the sound design.