WORK 01
WanderLeaf
A game about wandering and leaves: in this open-world 3D platformer, run, jump, and blast around to your heart’s content!

WORK 02
Instant Ramen
Ranking: 19th Overall, 4th in the Category of Fun, 16th in the Category of Audio, 23rd in the Category of Game Design, all out of 1,863 entries! | Brackeys Game Jam 2021.1
You are a bowl of ramen… Some may think you have it easy, but what they don’t understand is that you don’t want to just be delicious; you want to be strong! Fight your way through multiple levels to get the highest quality ingredients known to mankind!
Contributions: Game Design, Programming
I focused on creating the core game systems including combat and movement mechanics, enemy AI behavior, enemy projectile systems, as well as health and checkpoint systems. I also was the central driving force in the core concept and theme of the game.

WORK 03
Gambler’s Gambit
Ranking: 45th Overall, 25th in the Category of Presentation, 48th in the Category of Creativity, 224th in the Category of Enjoyment, all out of 6,157 entries! | GMTK Game Jam 2022
Where the unsuspecting fall prey to your swindling schemes! Use your weighted die to cheat folks way above your paygrade; after all, they were foolish enough to take on the Gambler’s Gambit! May the Roll of the Dice be in your favor, and may God have mercy on their wallets!
Contributions: 3D Art, Programming, Music Production, Sound Design
I was responsible for all 3D modeling, including scene layout and design, and I programmed the procedural dice roll system to align with player choices, in addition to a variety of UI Polish. I also led the efforts in dialogue writing, in-game music composition, and sound design.

WORK 04
Somewhere Below
Ranking: 95th Overall, 19th in the Category of Graphics, 5th in the Category of Mood, all out of 3,866 entries! | Ludum Dare 48
VENTURE DEEPER AND DEEPER INTO THIS HELLISH FOREST AS YOU SURVIVE YOUR ENCOUNTER WITH CREATURES BIRTHED FROM… SOMEWHERE BELOW
Contributions: Programming, Sound Design, Music Production
I developed the core gameplay systems, which encompassed enemy AI, movement, and shooting mechanics. Furthermore, I took the creative lead in crafting all sound design elements and composing the title screen music.

WORK 05
Jack Frost Destroyer
Ranking: 1st Overall out of 34 entries! | Totally Ranked Holiday Jam
Jack Frost just wants to make the whole world chill out a little. That’s why he’s made it his duty to bring winter everywhere in the country! Nothing can stop him – well, except for the neighborhood children… As Jack, your goal is to spread snow throughout as much of the map as possible; however, as you’re a snowman, don’t run out of snow!
Contributions: Game Design, Programming, Sound Design
I played a pivotal role in defining the game’s core concept and mechanics, with a particular emphasis on programming the enemy AI, sled movement system, and scarf grapple mechanic. Additionally, I handled the sound design.
