Instant Ramen

Ranking: 19th Overall, 4th in the Category of Fun, 16th in the Category of Audio, 23rd in the Category of Game Design, all out of 1,863 entries! | Brackeys Game Jam 2021.1

Contributions: Game Design, Programming

I focused on creating the core game systems including combat and movement mechanics, enemy AI behavior, enemy projectile systems, as well as health and checkpoint systems. I also was the central driving force in the core concept and theme of the game.

Gambler’s Gambit

Ranking: 45th Overall, 25th in the Category of Presentation, 48th in the Category of Creativity, 224th in the Category of Enjoyment, all out of 6,157 entries! | GMTK Game Jam 2022

Contributions: 3D Art, Programming, Music Production, Sound Design

I was responsible for all 3D modeling, including scene layout and design, and I programmed the procedural dice roll system to align with player choices, in addition to a variety of UI Polish. I also led the efforts in dialogue writing, in-game music composition, and sound design.

Somewhere Below

Ranking: 95th Overall, 19th in the Category of Graphics, 5th in the Category of Mood, all out of 3,866 entries! | Ludum Dare 48

Contributions: Programming, Sound Design, Music Production

I developed the core gameplay systems, which encompassed enemy AI, movement, and shooting mechanics. Furthermore, I took the creative lead in crafting all sound design elements and composing the title screen music.

Jack Frost Destroyer

Ranking: 1st Overall out of 34 entries! | Totally Ranked Holiday Jam

Contributions: Game Design, Programming, Sound Design

I played a pivotal role in defining the game’s core concept and mechanics, with a particular emphasis on programming the enemy AI, sled movement system, and scarf grapple mechanic. Additionally, I handled the sound design.

Chrono Crypt

Ranking: 1st in the Category of Visuals and Sound, 1st in the Category of Enjoyability, 2nd Overall, all out of 10 entries! | Ranged Combat Jam

Contributions: Game Design, Programming, Level Design, Music Production, Sound Design

I collaborated on refining the core concept and mechanics, led the development of the checkpoint and absorption systems, spearheaded level design, composed all the music, and managed comprehensive sound design.

Sloppy Slopes

Ranking: 5th Overall in the Advanced Category, out of 81 entries! | Winter MelonJam 2022

Contributions: Game Design, Programming, Level Design, Art, Music Production, Sound Design

I envisioned the game’s concept, central mechanics, and distinctive visual style. Additionally, I made contributions to the art, working on particles, UI, and animations, while also overseeing sound design and music composition. I also created multiple levels.

Noah’s Ark Destroyer

Ranking: 375th in the Category of Humor, out of 2,165 entries! | Ludum Dare 54

Contributions: Game Design, Programming, Music Production, Sound Design, VFX

I conceived the game’s core concepts and handled all aspects of programming, including the creation of the procedurally generated enemy wave system as well as the design and programming of 12 distinct animals with unique abilities. I also created all the music, sound effects, and visual effects.

Ball Buster

Ranking: 2nd Overall, 1st in the Category of Enjoyment, 4th in the Category of Gameplay, all out of 94 entries! | Trijam #262

Contributions: Game Design, Programming, VFX, Sound Design

I helped to brainstorm the game’s core concept and managed the majority of programming tasks, including dynamic balloon behaviors and the player controller. Additionally, I enhanced the game’s visuals by creating the UI and particles, and improved the overall experience through satisfying sound design.